![]() ![]() ![]() My first 4-5 attempts at starting the story mode ended with me being offed by poison (bastard snakes), fever, parasites and a rogue tribesman. You have to fend for yourself in an environment which perfectly encapsulates the sense of isolation, fear and hopelessness that one stranded in a massive jungle without a squat of anything would feel. You start with no tools, items, food, clean water or even the means to save your game. Funnily enough, I actually forgot that crafting a fire, and general crafting, were two separate mechanics on my first attempt at the campaign, meaning I was flogging sticks onto the general crafting menu wondering why I was soaking wet, freezing to death and suffering starvation despite having plenty of snails to cook. However, this barely, BARELY, scratches the surface of the depths of the game’s many mechanics, moving parts and intricacies. A quickfire tutorial will teach you the basics of building a fire, mending a wound and interacting with the world. Green Hell makes no apologies for dropping you in the middle of the proverbial shit-show. It has a great narrative, basically, and you should without doubt play its story mode with an open mind.Īs mentioned before though, actually getting to the point of appreciating the narrative is a colossal effort. But I can tell you it left me feeling genuinely affected come the credits roll, and that was something I had absolutely no expectation for coming into playing this. It’s a shame I can’t explain more about this without ruining the overall impact of its story. Intriguingly, the more attention you give to Green Hell’s early contextual notes and exposition, the more you’re likely to connect to its second half reveals. It questions at what cost all of this may come at, and whether unforeseen consequences are worth the risk. The nature of civilisations encroachment on the tribes of the Amazon is particularly at the forefront, but it also mixes in other narrative threads about the role of pharmaceuticals, sickness, death and the relentless pursuit of progress for the benefit of those around us. Further in, the game tackles some pretty deep and dark territory and themes. No spoilers here, but the use of ayahuasca, a real life hallucinogenic blend, to slowly drip-feed more information and understanding about the events of your exploration is very well crafted. Green Hell’s story picks up rapidly in the second half, as you start to unravel the mystery of what’s gone on in this unwelcoming forest. The story itself opens pretty remedially, with some apparently stilted and awkward dialogue between Jake and his wife, Mia, seemingly setting up a by-the-numbers story with little significant stakes. Waking up stranded in the Amazonian wilderness, your protagonist, Jake Higgins, must adapt to his new jungle surroundings while avoiding the numerous dangers lurking in every direction. If you’re a fan of hardcore survival games, you’re in for an absolute treat. ![]() While it certainly has its issues with an obtuse and ball-busting opening gateway and some janky presentation due to its budget, it nonetheless proves itself a nut worth cracking. Green Hell is a rapturous surprise package with an engaging, fleshed out and deep story mode, coupled with complex, detailed mechanics and an incredible sense of immersion.
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